
Power: 10
Technique: 7
Agility: 5
Strike: 8
Submission: 9
Grapple: 6
+1 to Power.

It's High Noon
+2 to Agility
+3 to Strike
If your Finish Roll is 12 or greater, your opponent cannot breakout.

As Thy Days Are
+2 to Technique
+2 to Agility
If your opponent rolls Power for their Turn Roll, this card cannot be stopped by Follow Ups.

You Let Us In
+2 to Agility
+2 to Grapple
If this is a Tag Team Match,
+3 to Agility
+3 to Grapple instead.

King Of The Slums (Spotlight)
+1 to Agility
+4 to Grapple
When this card is in your discard pile: if your Power would be decreased, it is instead increased.
Compendium / Rulings
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