
Power: 5
Technique: 7
Agility: 6
Strike: 10
Submission: 9
Grapple: 8
At the end of the target’s turn, draw until you reach your minimum handsize (Max 6 cards in hand).

Furious Flying Forearm
+2 to Agility
+2 to Grapple
If you drew cards from your gimmick last turn, this card is also a Lead.

Steam Roller
+2 to Technique
+3 to Agility
Bury any number of cards in your hand; your opponent buries the same number of cards in their hand.

Track Twister
+4 to Power
If your minimum handsize is greater than your opponent's minimum handsize, your opponent gets 1 fewer breakout roll.
Compendium / Rulings
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